Article Catchup: York Vision Issue 207

It’s a miracle this article turned out how it did. Although I planned for the content in advance (A mixture of being able to do my own research at a gaming expo event, and holding another brainstorming session at The Spriters Resource …

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Article Catchup: York Vision Issue 206

By this point I had settled into a rhythm with making pages for the paper. While the placement of the content varied from issue to issue, a lot of the basic templating carried over, making the construction of new pages a fairly …

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Article Catchup: York Vision Issue 205

Now that I’d managed to get an entire page published on my own, it was time to step up my game. Issue 204 looked good (at least to me), but there were flaws. Although the page looked good on the screen, a …

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Article Catchup: York Vision Issue 204

This Issue is where I became the main Editor for the Games Page on the York Vision newspaper – at least partially because no one else was interested in doing the job. A bit of a hollow victory; but it meant that …

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Article Catchup: York Vision Issue 202

It’s been a while since I update here last, but I’ve definitely not stopped writing. I’ve finished an entire year working for the York Vision newspaper; and as such I’ve racked up a nice collection of articles. Some of these articles I …

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Who’s Afraid of the Big Bad Dire Wolf?

Games have progressed a hell of a lot over time. That’s something of an obvious statement when you look at the complex and powerful capabilities of the current-gen consoles compared to the Ataris and the Commadores of old, but the way we …

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Analyse You

The eyes, a window to the soul,As a burglar of thoughts I break insideTo scour every crease and fold.What’s on your mind? “I AM ME,” the Mind repliesThick red lines, deep red, graffitiPainted haphazardly on your psycheA brick wall, your ego blocks …

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Indie and the Temple of Homebrew

You don’t need a degree in psychology to know that anyone who has been interested in games for a significant amount of time has – at some point – wished to make a game of their own. It might’ve been a tiny …

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