This review can also be found on Shadowlocked, here. The BFI London Lesbian & Gay Film Festival is something I truly appreciate. It warms my heart to know that there are actually plenty of films out there that star more than just …
This feature can also be found at the South West Londoner, here. Violent attacks against subcultures like punks and goths are now being considered as hate crimes by the Greater Manchester Police (GMP). What was once only the territory of politically-established social …
This feature can also be found at the South West Londoner, here. A thought experiment for you: Think of three pieces of media (books, film, games, whatever) that meet the following criteria: The main character is straight. The piece is not of …
This review can also be found at the South West Londoner, here.Despite my constant burning need to see pretentious non-mainstream film (if it’s in a different language or about socio-politics, even better), my knowledge of the fine arts is actually not so …
This review can also be found at the South West Londoner, here. I do love a bit of Gothic Horror. Not because I’m a fan of the macabre (not entirely, anyway), but because it has a wonderful precedent of being understated. And …
This feature is also available at n-Europe, found here. The Menu-Based RPG. Iconic for the games that come under it, the way it changed perspectives on game design, and the impact it had on gaming culture. It’s also a genre that’s fallen …
This review and eulogy for my game save was originally posted on n-Europe, and can be found here. Virtue’s Last Reward is outstandingly fresh, gripping and challenging. It’s by far the most interesting 3DS game I’ve played. But you shouldn’t buy it; at …
Going by the AAA titles, game design shares elements with film design. Having a fully voiced and acted plotline is common these days. However, video games make for poor films. Game series that get adapted to film are campy cult hits at …
This article has been written as part of the Critical Distance October Blogs of the Round Table. It can also be read at Digital Heaven Entertainment, here. The scariest moment in gaming I’ve experienced? Accidentally saving over a near-endgame file of Final …
This feature can also be found on Shadowlocked, here. Everyone has their personal likes and dislikes when it comes to game design, and when making games for the public, a developer can’t possibly please everyone. That said, there are often trends and …
This piece is split into three parts (Part 1 is here, Part 2 is here), and was written for the Critical Distance Blogs of the Round Table. Thanks for taking the time to read ‘A Future of Polygonal Friends’! This was …
This piece is split into three parts (Part 1 is here, Final Comments are here), and was written for the Critical Distance Blogs of the Round Table. In the previous part, we covered the following: Great video game stories need a varied …