Just a small bonus post. When coming up with the new banner design for the York Vision games page, I experimented a little to see if I came up with a style I liked. There are a few images that predate the …
The last of the articles I’ve written this year, and what will be my penultimate issue with York Vision. This was to be another issue with a guest writer; but that entirely fell through – and very close to the dealine, leaving …
It’s a miracle this article turned out how it did. Although I planned for the content in advance (A mixture of being able to do my own research at a gaming expo event, and holding another brainstorming session at The Spriters Resource …
By this point I had settled into a rhythm with making pages for the paper. While the placement of the content varied from issue to issue, a lot of the basic templating carried over, making the construction of new pages a fairly …
Now that I’d managed to get an entire page published on my own, it was time to step up my game. Issue 204 looked good (at least to me), but there were flaws. Although the page looked good on the screen, a …
This Issue is where I became the main Editor for the Games Page on the York Vision newspaper – at least partially because no one else was interested in doing the job. A bit of a hollow victory; but it meant that …
It’s been a while since I update here last, but I’ve definitely not stopped writing. I’ve finished an entire year working for the York Vision newspaper; and as such I’ve racked up a nice collection of articles. Some of these articles I …
Games have progressed a hell of a lot over time. That’s something of an obvious statement when you look at the complex and powerful capabilities of the current-gen consoles compared to the Ataris and the Commadores of old, but the way we …
You don’t need a degree in psychology to know that anyone who has been interested in games for a significant amount of time has – at some point – wished to make a game of their own. It might’ve been a tiny …